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EnhancingEdit

Enhancing is the process of combining multiple units to make one, single unit stronger.

The unit you wish to make stronger is your "base unit." All other units selected will be merged with the base unit to make it stronger. Both units and gimmel are required to enhance a unit. Once units have earned enough EXP, the level of the base unit will increase.

  • You can get gimmel by selling units or completing quests.
  • Units sacrificed to a base unit will be CONSUMED during the process.
  • You can not designate your Leader unit, nor a unit on your Favorites list, as a unit to be sacrificed in Enhancing.

Units that are of a rarity 3★ and higher, in addition to normal EXP, will also give Ability experience when used in enhancing.

For every 100 Ability experience gained, the base unit will gain an Ability level.

AbilitiesEdit

Every ability has a level. Enhance your unit using 3★ or higher units as material and you may increase the level of your Unit's ability. Enhancing beyond 100 of the required experience for an ability level will carry over into the next level's progress i.e.

  • Acquiring 250 experience from level 1 will level your ability to level 3 with 50 complete.

Increasing your Unit's ability level will decrease the amount of turns required to activate it during Quests. For every ability level, it takes one less turn to activate an ability.

Other NotesEdit

  • You cannot use Grimoires to increase ability level.
  • When evolving, units with higher level abilities will have priority.
  • Max loyalty units used as enhance fodder will double the amount of ability experience gained.
  • The level of a fodder unit does not matter when giving ability experience.
  • Auctioning a unit in the Bazaar will reset its Ability experience and levels.
  • Due to the high costs it takes to level up an ability skill compared to its' relative usefulness, it is not recommended to level up abilities.

Ability ExperienceEdit

The amount of ability experience a Sacrifice Unit gives depends on four factors: rarity, evolution and loyalty of the Sacrifice Unit; as well as rarity of the Base Unit.

Note: Italics is Hypothesized Data

Ability Leveling Percentages

All values are from single unit sacrifices.

Base Unit Rarity Sacrificed Unit
Evolution 7★ 0 Loyalty 7★ 1000 Loyalty 6★ 0 Loyalty 6★ 1000 Loyalty 5★ 0 Loyalty 5★ 1000 Loyalty 4★ 0 Loyalty 4★ 1000 Loyalty 3★ 0 Loyalty 3★ 1000 Loyalty
5★ 0 64.0% 128.0% 32.0% 64.0% 12.0% 24.0% 4.0% 8.0% 2.0% 4.0%
1 128.0% 256.0% 64.0% 128.0% 24.0% 48.0% 8.0% 16.0% 4.0% 8.0%
2 192.0% 384.0% 96.0% 192.0% 36.0% 72.0% 12.0% 24.0% 6.0% 12.0%
3 256.0% 512.0% 128.0% 256.0% 48.0% 96.0% 16.0% 32.0% 8.0% 16.0%
4 320.0% 640.0% 160.0% 320.0% 60.0% 120.0% 20.0% 40.0% 10.0% 20.0%
6★ 0 32.0% 64.0% 16.0% 32.0% 6.0% 12.0% 2.0% 4.0% 1.0% 2.0%
1 64.0% 128.0% 32.0% 64.0% 12.0% 24.0% 4.0% 8.0% 2.0% 4.0%
2 96.0% 192.0% 48.0% 96.0% 18.0% 36.0% 6.0% 12.0% 3.0% 6.0%
3 128.0% 256.0% 64.0% 128.0% 24.0% 48.0% 8.0% 16.0% 4.0% 8.0%
4 160.0% 320.0% 80.0% 160.0% 30.0% 60.0% 10.0% 20.0% 5.0% 10.0%
7★ 0 16.0% 32.0% 8.0% 16.0% 3.0% 6.0% 1.0% 2.0% 0.5% 1.0%
1 24.0% 48.0% 16.0% 32.0% 6.0% 12.0% 2.0% 4.0% 1.0% 2.0%
2 32.0% 64.0% 24.0% 48.0% 9.0% 18.0% 3.0% 6.0% 1.5% 3.0%
3 40.0% 80.0% 32.0% 64.0% 12.0% 24.0% 4.0% 8.0% 2.0% 4.0%
4 48.0% 96.0% 40.0% 80.0% 15.0% 30.0% 5.0% 10.0% 2.5% 5.0%

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